Reimagine Learning
2015 Congressional App Challenge - Computer Science & STEM
On a recent Saturday morning, local participants were invited to the Student Innovation Center at the Rochester Institute of Technology, where Representative Louise Slaughter introduced this year’s Annual Congressional App Challenge. In its second year, the App Challenge invites high school students across the nation to submit their designs for original mobile and computer applications.
As representatives from the industry, Second Avenue Learning presented on the importance of diversity in product teams and end-user requirements gathering and testing. Faculty from the University of Rochester discussed game design, the Strong National Museum provided information on game history, and a member of local game studio, Workinman, explained important factors in game development. All of these issues are of critical importance for app development. Students in Computer Science and STEM
This year, however, particular importance has been placed on the inclusion of a wider range of students in computer science and STEM. Historically, there have been significant racial, ethnic, and gender disparities in the tech sector. The App Challenge is part of a larger effort to reduce these disparities by encouraging young people from all backgrounds to participate, including those from traditionally underrepresented groups. We at Second Avenue are committed to creating apps and games that invite all students to foster an interest in STEM, and are delighted that this is a growing interest in the field.
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