GAMIFICATION VS. GAME-BASED LEARNING

Gamification is trending these days. Or is it game-based learning? Or serious games? Or something else? Does it really make a difference? It’s possible to create an intricate matrix of terms and definitions on this subject,1 but does that really help anyone?

WHAT WOULD YOU WANT TO MEASURE USING GAMES?

Recently, I joined our CEO, Tory VanVoorhis, on a panel to discuss the potential of games in the world of assessment. We explained what games can do, how to build them, and key questions to get you started. To motivate the discussion, we asked the attendees to identify the skills that they might like to measure with games. Here are the skills that were mentioned most often:

LEARNING DESIGN BEST PRACTICES

Realizing the potential of learning design is no simple task. Still, at Second Avenue, we’ve found that there are principles which, if applied, make successful outcomes more likely. Here are some of the most important learning design best practices:

WHY LEARNING DESIGN IS MORE IMPORTANT THAN EVER

When we design, we unite purpose and action by determining how to best accomplish our goals. When we design learning, we do everything that needs to happen to ensure that learning experiences are effective, efficient, and relevant to learners. This includes:

FLIPPING BLOOM’S

In Edtech Is Trapped in Ben Bloom’s Basement,1 Jared Silver identifies a paradox in learning technology: technically, our gadgets and software are more sophisticated than ever, but the learning goals that this technology serves tend to be stuck in the basics. Educational technology should be helping us analyze the world around us, evaluate claims, and create new possibilities, but too much of what we do is focused on memorization, paraphrasing, and simply following instructions.