Despite the title, Matt Greenfield’s Sources of Hope for Education Technology in 20181 presents a sobering account of the challenges we face in leveraging technology to improve educational outcomes.
Six disruptors in the gaming industry converged at our new space in downtown Rochester to discuss the future of game design and development, and Rochester’s role as a hub for the gaming industry.
Try telling a classroom of students that it’s possible for a presidential candidate to win the majority of votes in the U.S., but still lose the election—and that it has happened four times. Bush v. Gore wasn’t the first time!
Hi, I’m Jackson.
As someone who boasts an extensive resume of boss-beatings, puzzle solvings, and steely resolve in the face of the princess continually being in another castle, interning at a company that makes educational videogames has been pretty sweet.
I’ve helped create and shape videogames for many years now, and I don’t think I’ll ever tire of working with talented, creative people who share my passion and want nothing more than to build something that will knock your socks off.