Inspiration, Play, and Narrowing Inequality

Despite the title, Matt Greenfield’s Sources of Hope for Education Technology in 20181 presents a sobering account of the challenges we face in leveraging technology to improve educational outcomes.

Going to School on the Electoral College

Try telling a classroom of students that it’s possible for a presidential candidate to win the majority of votes in the U.S., but still lose the election—and that it has happened four times. Bush v. Gore wasn’t the first time!

Top 5 Reasons Why Videogames Are Actually Good for Kids

Hi, I’m Jackson. As someone who boasts an extensive resume of boss-beatings, puzzle solvings, and steely resolve in the face of the princess continually being in another castle, interning at a company that makes educational videogames has been pretty sweet.

Why Classroom Playtesting Sessions Are Required

I’ve helped create and shape videogames for many years now, and I don’t think I’ll ever tire of working with talented, creative people who share my passion and want nothing more than to build something that will knock your socks off.