Free Resources to Inform your Learning Design

Reimagine Learning This is NOT Normal! How to model civil dialogue in Civics I want you to have access to my most recent webinar This is NOT Normal! How to model civil … continue reading
This is an #allhandsondeck moment for all administrators and teachers and we are committed to sharing resources to support continuity in teaching.
Reimagine Learning A Few Considerations for Remote Work Stick to a Schedule Set a firm work schedule. Use your calendar more rigorously than you are used to. Block chunks of … continue reading
Reimagine Learning 2ndAve Director of Technology & Development – Aaron Cloutier 1) What made moving to Rochester and working a 2ndAve so compelling based on other places you have lived? … continue reading
Reimagine Learning Know Your Audience As the Lead Game Producer here at Second Avenue Learning, part of my job is to make sure the vision for the product we’re building remains … continue reading
Here at Second Avenue Learning, we are passionate about the ways technology brings us closer together, accelerates learning, and creates access that was never available before. At the same time, … continue reading
Reimagine Learning Rapid Fire Decision Making           I was in a marketing presentation recently and heard Clay Shirky’s observation, “The issue today is not information overload, it … continue reading
Reimagine Learning Engaging Students With Primary Sources What does the Library of Congress, a bunch of teachers, and Second Avenue Learning have in common?               … continue reading
A handy visual guide to teaching about the Electoral College.
Reimagine Learning Case Study: Pearson Accessibility
How can games enhance your math class?
All of our thoughts on assessment design compiled for your reading pleasure. How can you maximize your assessments?
Jefferson was optimistic about the ability of a well-informed electorate to hold politicians accountable, and it’s easy to see why: In a democracy, the people hold the ultimate power of government. Empowered with the vote, an informed electorate can vote politicians out of their offices. continue reading
The case for including writing tasks in an assessment strategy has some very powerful arguments on its side. For starters, writing is itself a fundamental skill that is important in a wide variety of settings. Written communication is required for virtually every role in the modern economy, and so it makes sense to want to know whether students, colleagues, and job applicants can write effectively. continue reading
Assessment is measurement, and there are many things worth measuring in learning environments. We want to know what learners know and what they can do so that we can tell whether learning objectives have been achieved and what role learning experiences played in helping people accomplish those objectives. continue reading
When we design assessments at Second Avenue Learning, we remember our experiences as learners. As learners, we remember when tests were fair, clear, and well-connected with what we were supposed to be learning. continue reading
Gamification is trending these days. Or is it game-based learning? Or serious games? Or something else?
Recently, I joined our CEO, Tory VanVoorhis, on a panel to discuss the potential of games in the world of assessment.
What's driving the recent focus on learning design?
Despite the title, Matt Greenfield’s Sources of Hope for Education Technology in 20181 presents a sobering account of the challenges we face in leveraging technology to improve educational outcomes.
Implementing Accessibility in a Disruptive Digital Education Market
Accessibility is a commitment to support learners with diverse backgrounds and needs by giving all learners equitable access to content.
Best practice for Publishers, Educational Institutions, and Educators.
Second Avenue Learning’s team was happy to sponsor last week’s New Media Consortium Conference, which took place in Boston, Massachusetts.
Six disruptors in the gaming industry converged at our new space in downtown Rochester to discuss the future of game design and development, and Rochester’s role as a hub for the gaming industry. continue reading