Free Resources to Inform your Learning Design
Game based-assessment, or GBA, has been receiving a great deal of attention in both gaming and education circles.
We have just wrapped up a day in a 8th grade science classroom at Barker Road Middle School, where about 100 students playtested our Martha Madison physics game on Newton’s Laws.
We break down the common assessment types found in today's classrooms.
I’ve noticed a lot of discussion about testing recently. It seems like every day there is a story in the news about parents opting out of standardized assessments, school districts grappling with new test types, or analysts discussing test performance issues.
“You’re going to stink at this, Danielle. You’re not good at science or math, remember?”I wasn’t supposed to hear this whispered insult, but I did.
This was one of many gems that Dr. Bror Saxberg offered his audience in yesterday’s CIRCL webinar, and it has important implications for any of us who care about education.
At today’s State of Our Children Address, provided by the ROC the Future initiative and hosted by the Rochester Business Journal, we were reminded of a sobering statistic: of the Rochester graduates who enrolled in a local college this past year, only 18% were deemed college-ready in both math and science.
Second Avenue Learning is pleased to announce that Brian Regan has joined the company as Lead Game Producer.
To celebrate the launch of The Center for Game and Simulation-Based Learning, Excelsior College is hosting a celebratory event Friday, May 16th at 1 PM on Capitol Hill.
With these three directives, and a word to spare, design icon Milton Glaser met a recent WIRED Design|Life request to present his design philosophy in ten words or fewer: Solve the problem. Aspire to beauty. Do no harm.